Rich sound you can carry in the palm of your hand Add up to 2 sources at once, so you and a friend can each contribute a playlist. Pair this speaker with virtually any Bluetooth-enabled device, including phones, tablets and laptops. Product FeaturesConnect wirelessly from up to 100'' away Plus, you can pair two speakers together for full stereo sound that will keep you moving. From your own backyard to hiking trails, bike paths and pool parties, the waterproof and dirtproof UE BOOM 2 can blast your favorite playlists wherever you are. So this is a general outline of how it works in Dark Souls, I’ve simplified it a bit but should be enough to get a decent roll system up and running.Make your next adventure even more epic with the clear sound and powerful bass of the UE BOOM 2 Bluetooth speaker. You would have to implement a ‘stop rolling’ function than cancels the roll lerp if you get hit outside of the invincible dodge period. This would also take certain stats into account like Dexterity or equip weight. You would trigger a bool at calculated times for dodge invincibility so tell the game if the player can be hit. Roll speed could be calculated or adjusted by stats too if you like. Then interpolate to the calculated location over a set time, say. Trigger a roll animation (this would look like the player is rolling on the spot if you saw it say in Maya). You define the end location of your roll based on this math and the left stick vector. Dark souls always rolls the direction you are pulling the left stick, that’s why you can still roll in any direction even when locked onto an enemy.ĭark souls then does some math to determine the distance you can roll based on your weight limit and equipped weight. This isn’t quite an entry level topic, but to break it down for you, you would start but getting the direction of your stick input.
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